Journal of Educational Multimedia and Hypermedia, 16 (4), pp. 389-410, (October 2007).
This paper develops a model of childrenís storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked with an existing multimedia physical storytelling technology in order to tell stories. Pairs of children worked over five weeks to tell stories using StoryRooms, a physical storytelling technology developed at the University of Marylandís Human-Computer Interaction Lab (HCIL). The SPOT model suggests that the each unique child and context together determine the best degree of control over the technology, the degree of control over story content, and the physical activity for each situation. Together, these characteristics of technology, story content, and physical activity produce a unique storytelling experience. The SPOT theoretical model provides a basis to propose technology design guidelines that will support the creation of new multimedia physical storytelling technologies.