HCIL-2018-02

Golub, E., Agarwal, R., Carroll, D., Mendelsohn, A., Walters, M., Yue, C.
HCIL-2018-02
The use of low-fidelity prototyping approaches has been a part of user-centered design and participatory/co-design for many years, dating back to at least the 1980s. However, the display experiences for which these were created (first desktops, then laptops, and later adding tablets and smartphones) are flat. The rise in interest about virtual reality (VR) headsets and other technologies that support the viewing of 360° spaces, as well as an increase in their availability, calls for updated lowfidelity prototyping approaches that still support co-design with diverse user populations. We present and discuss how to support collaboration between technical and non-technical design partners using supplies such as a consumer-grade 360° camera and tripod, along with common materials such as foam-core boards, basic metal easels, a standard color printer, paper, tape, and a variety of types of sticky note. The codesign is accomplished by creating, and then annotating during a design session, a basic representation of a 360° scene or experience using low-fidelity techniques, specifically a hybrid of the "big paper" and "sticky note" approaches, but taking them to the 360th degree.
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