Tarkan, S., Sazawal, V., Druin, A., Foss, E., Golub, E., Hatley, L., Khatri, T., Massey, S., Walsh, G., Torres, G.
When children learn how to program, they gain problem-
solving skills useful to them all throughout life. How can
we attract more children in K-8 to learn about program-
ming and be excited about it? To answer this question, we
worked with a group of children aged 7-12 as our design
partners. By partnering with the children, we were able to
discover approaches to the topic that might appeal to our
target audience. Using the children's input from one design
partnering session, we designed a prototype tangible pro-
gramming experience based upon the theme of cooking. The
children evaluated this prototype and gave us additional de-
sign ideas in a second session. We plan to use the children's
design ideas to guide our future work.
The HCIL has a long, rich history of transforming the experience people have with new technologies. From understanding user needs, to developing and evaluating these technologies, the lab's faculty, staff, and students have been leading the way in HCI research and teaching.