Golub, E., Agarwal, R., Carroll, D., Mendelsohn, A., Walters, M., Yue, C.
The use of low-fidelity prototyping approaches has been a part
of user-centered design and participatory/co-design for many
years, dating back to at least the 1980s. However, the display
experiences for which these were created (first desktops, then
laptops, and later adding tablets and smartphones) are flat.
The rise in interest about virtual reality (VR) headsets and
other technologies that support the viewing of 360° spaces, as
well as an increase in their availability, calls for updated lowfidelity
prototyping approaches that still support co-design
with diverse user populations. We present and discuss how to
support collaboration between technical and non-technical
design partners using supplies such as a consumer-grade 360°
camera and tripod, along with common materials such as
foam-core boards, basic metal easels, a standard color printer,
paper, tape, and a variety of types of sticky note. The codesign
is accomplished by creating, and then annotating
during a design session, a basic representation of a 360° scene
or experience using low-fidelity techniques, specifically a
hybrid of the "big paper" and "sticky note" approaches, but
taking them to the 360th degree.
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