Children play games, chat with friends, tell stories, study history or math, and today this can all be done supported by new technologies. From the Internet to multimedia authoring tools, technology is changing the way children live and learn. As these new technologies become ever more critical to our children's lives, we need to be sure these technologies support children in ways that make sense for them as young learners, explorers, and avid technology users. This may seem of obvious importance, because for almost 20 years the HCI community has pursued new ways to understand users of technology. However, with children as users, it has been difficult to bring them into the design process. Children go to school for most of their days; there are existing power structures, biases, and assumptions between adults and children to get beyond; and children, especially young ones have difficulty in verbalizing their thoughts. For all of these reasons, a child's role in the design of new technology has historically been minimized. Based upon a survey of the literature and my own research experiences with children, this paper defines a framework for understanding the various roles children can have in the design process, and how these roles can impact technologies that are created.
Keywords: Children, design techniques, participatory design, evaluation, educational applications