Leonardo is the classic example of fusion between art and science, as well as design and engineering. His artistic side amplified his perceptual abilities enabling him to make scientific breakthroughs about human anatomy, hydraulics, optics, and much more. Similarly, Pasteur’s training in lithography sensitized him to understand the chirality of molecules. Artistic skill enabling science is but one of four paths that I see. A second path is that the demands of art push science and engineering forward, as in the case of Karl Heinz needing to create the MP3 algorithms for compressing music. A third path is that the playful, exploratory, iterative, and divergent methods of art & design free up scientists and engineers to expand the range of their thinking. A fourth path is that products of art & design, such as paintings, sculpture, music, or film can directly inspire scientists and engineers. This talk will present further examples and call for closer connections across these disciplines.
Ben Shneiderman (http://www.cs.umd.edu/~ben) is a Distinguished University Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory (http://www.cs.umd.
Shneiderman is the co-author with Catherine Plaisant of Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th ed., 2016) http://www.awl.com/DTUI/