Educational technologies, learning analytics, information visualization, and interaction strategies

Cognitive science, meaning representation and cognitive processes in language, vision, and human computer interaction
Developing technology to support youth's STEM learning and disposition, participatory design with children
Computational journalism, algorithmic accountability, narrative data visualization, and online commenting systems
Design and analysis of systems at the intersection of economics, AI, and computer science
Children's interface technologies, educational applications, children as design partners, digital libraries, mobile computing, online communities.
Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Personalized interfaces, accessibility, interaction techniques, and information and communication technologies for development
Wearables, tangible interactive computing, crowdsourcing, ubiquitous computing, making, hackerspaces, environmental sustainability, health and wellness, and accessibility

Engineering design, online communities and crowdsourcing, design creativity, machine learning, computer-aided design and making
Social Networks, trust, intelligent interfaces, emergency andrndisaster response systems

Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
Technology and design methods for children

HCIL/HCIM Coordinator
Contextual Design and other user-centered design techniques, retaining women in high-tech companies, and games with a purpose

Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.

Human factors for security and privacy
Geographic Information Science, Place & Space, Geosocial Analytics, GeoPrivacy
Design Theory & Methodology, Collaborative Design, Human-Computer Interaction, Information Visualization
User interface design and evaluation, information visualization, evaluation methods, and public access
Citizen Science, informal science education, computer-mediated communication, human-computer interaction, online communities, motivation for participation in social media
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.

Peer-production, crowdsourcing, social computing, problem solving in groups, open data, open science

Design and human disability and aging, usability, accessibility, inclusive design, Global Public Inclusive Infrastructure (GPII)
Privacy, information disclosure, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, social capital

The teaching and learning of algebra in formal and informal environments, natural algebraic resources, proto-algebraic reasoning, early informal algebra
Collaboration, data management, open participation systems, citizen science
The social and organizational challenges of data reuse and large-scale collaboration among scientists acting within highly institutionalized socio-technical systems

Technology and design methods in teaching students with autism spectrum disorders

Online search as a cognitive and cultural process and artifact, and how the design of metaphoric interfaces can change the experience of search tasks, exploring visual patterns and sense-making
Campus Collaborators

Associate Director, Dingman Center for Entrepreneurship
Computer-assisted reporting, investigative journalism, overcoming barriers for access to public records, archives as resources for journalists, history of journalism and emerging media, history of information.
Director, Maryland Institute for Technology in the Humanities (MITH): digital humanities, electronic editing, interactive literature, networked interfaces for electronic publication, social computing, gaming.

Operations research; public health preparedness; design and control of manufacturing systems; integration of product design and manufacturing system design; decision-making systems in product development

Information Law and Policy; E-government; Accessibility for Persons with Disabilities; Evaluation of Networked Information Systems; Social Theory and Information; Diversity and LIS Education
Digital humanities and new media, especially text visualization, text mining and text analysis, electronic literature and art, history of writing technologies, games.
Information retrieval, natural language processing, big data, social media, visualization

Interactive information retrieval, esp. for spoken word materials, conversational text, and multilingual applications. User modeling, implicit feedback. Archival access to electronic records.

Intelligent transportation systems, operations research, open data, serious games, incident and emergency management, information visualization, user interface design, traveler information, and big data

Professor of English and Founding Director, Maryland Institute for Technology in the Humanities (MITH), Executive Editor, Dickinson Electronic Archives projects; electronic and social editing; gender and ethnometh

Information Technology Innovations, Science of Ideas, e-Social Sciences, Technology Entrepreneurship, Organizational and Technological Change, Science of Science Policy

Digital libraries and children, development and use of digital resources in schools and libraries.