Educational technologies, learning analytics, information visualization, and interaction strategies
Cognitive science, meaning representation and cognitive processes in language, vision, and human computer interaction
Developing technology to support youth's STEM learning and disposition, participatory design with children
Computational journalism, algorithmic accountability, narrative data visualization, and online commenting systems
Design and analysis of systems at the intersection of economics, AI, and computer science
Children's interface technologies, educational applications, children as design partners, digital libraries, mobile computing, online communities.
Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Personalized interfaces, accessibility, interaction techniques, and information and communication technologies for development
Wearables, tangible interactive computing, crowdsourcing, ubiquitous computing, making, hackerspaces, environmental sustainability, health and wellness, and accessibility
Engineering design, online communities and crowdsourcing, design creativity, machine learning, computer-aided design and making
Social Networks, trust, intelligent interfaces, emergency andrndisaster response systems
Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
Human factors for security and privacy
Geographic Information Science, Place & Space, Geosocial Analytics, GeoPrivacy
Design Theory & Methodology, Collaborative Design, Human-Computer Interaction, Information Visualization
User interface design and evaluation, information visualization, evaluation methods, and public access
Citizen Science, informal science education, computer-mediated communication, human-computer interaction, online communities, motivation for participation in social media
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
Peer-production, crowdsourcing, social computing, problem solving in groups, open data, open science
Design and human disability and aging, usability, accessibility, inclusive design, Global Public Inclusive Infrastructure (GPII)
Privacy, information disclosure, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, social capital
Collaboration, data management, open participation systems, citizen science