Educational technologies, learning analytics, information visualization, and interaction strategies
Online response to crises, big data analytics and information retrieval for computational social science, real-time event summarization using social media, credibility of online information
Creativity, design, (computational) analogy, sensemaking, collective intelligence, social computing, policy, cognitive science
Design and evaluation of personal health and wellness technologies, ubiquitous computing, personal informatics
Cognitive science, meaning representation and cognitive processes in language, vision, and human computer interaction
Developing technology to support youth's STEM learning and disposition, participatory design with children
Design and analysis of systems at the intersection of economics, AI, and computer science
Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Engineering design, online communities and crowdsourcing, design creativity, machine learning, computer-aided design and making
Social Networks, trust, intelligent interfaces, emergency andrndisaster response systems
Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
Contextual Design and other user-centered design techniques, retaining women in high-tech companies, and games with a purpose
Interplay between accessibility and artificial intelligence
Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
Studying and designing health technologies for disability and aging; understanding how technologies positions and support people with stigmatized conditions
Human factors for security and privacy
Geographic Information Science, Place & Space, Geosocial Analytics, GeoPrivacy
Design Theory & Methodology, Collaborative Design, Human-Computer Interaction, Information Visualization
User interface design and evaluation, information visualization, evaluation methods, and public access
Citizen Science, informal science education, computer-mediated communication, human-computer interaction, online communities, motivation for participation in social media
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
Peer-production, crowdsourcing, social computing, problem solving in groups, open data, open science
Design and human disability and aging, usability, accessibility, inclusive design, Global Public Inclusive Infrastructure (GPII)
Privacy, information disclosure, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, social capital
The teaching and learning of algebra in formal and informal environments, natural algebraic resources, proto-algebraic reasoning, early informal algebra
Educational technology, computer science education, computational thinking
The social and organizational challenges of data reuse and large-scale collaboration among scientists acting within highly institutionalized socio-technical systems
Technology and design methods in teaching students with autism spectrum disorders
Online search as a cognitive and cultural process and artifact, and how the design of metaphoric interfaces can change the experience of search tasks, exploring visual patterns and sense-making