Past course descriptions and projects are linked below.
CMSC 434: Introduction to Human-Computer Interaction
Assess usability by quantitative and qualitative methods. Conduct task analyses, usability tests, expert reviews, and continuing assessments of working products by interviews, surveys, and logging. Apply design processes and guidelines to develop professional quality user interfaces. Build low-fidelity paper mockups, and a high-fidelity prototype using contemporary tools such as graphic editors and a graphical programming environment (eg: Visual Basic, Java).
PSYC445 The Psychology of Video Games and Entertainment
An exploration of the diverse elements and theories in the psychology of video games and entertainment. The history and taxonomy of video games, cognitive and affective elements, virtual reality and social presence, video game violence, and educational and ethical issues will be covered.
INFM605: Users and Use Context
Use of information by individuals. Nature of information. Information behavior and mental models. Characteristics of problems, task analysis, problem solving, and decision making. Methods for determining information behavior and user needs. Information access. Information technology as a tool in information use.
LBSC690: Information Technology
Human-centered design issues, implementation and technical issues, and application and sociotechnical issues of information technology; emerging information technologies.
LBSC795 Principles of Human-Computer Communication
Principles of human-human and machine-machine communication as a basis for models of human-computer communication. Issues related in input/ output devices, conceptual models, levels of control, metaphor and personification, adaptability, and intensionality/extensionality.
The following websites are from HCI class projects:
MUIseum: The Museum of User Interfaces
EVE & JOVE:
Virtual Reality and Telepresence: EVE & JOVE class team projects
Guide to Usability
On-line Library of Information Visualization Environments
Universal Usability in Practice
Principles and strategies for practitioners designing universally usable sites
Theory in Computer Human Interaction (Fall 2002)
Seminar in Advanced Usability: Creativity Support Tools (Fall 2002)
CMSC 434: Personal Health and Wellness (Spring 2004)
CMSC 434: Personal Health and Wellness (Fall 2005)
iHealth: Taking Control of Personal Healthcare (Spring 2004)