Databases and Big Data, Machine Learning and Data Science, Visualization
Technology for Children, Design
Creativity, design, (computational) analogy, sensemaking, collective intelligence, social computing, policy, cognitive science
Design and evaluation of personal health and wellness technologies, ubiquitous computing, personal informatics
Cognitive science, meaning representation and cognitive processes in language, vision, and human computer interaction
Developing technology to support youth's STEM learning and disposition, participatory design with children
Design and analysis of systems at the intersection of economics, AI, and computer science
Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Engineering design, online communities and crowdsourcing, design creativity, machine learning, computer-aided design and making
Computer-supported cooperative work (CSCW), Computer-mediated communication (CMC), Human-centered computing (HCC), Multilingual and intercultural communication
Social Networks, trust, intelligent interfaces, emergency andrndisaster response systems
Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
Contextual Design and other user-centered design techniques, retaining women in high-tech companies, and games with a purpose
Interplay between accessibility and artificial intelligence
Media studies, comics and the graphic novel, information design and graphic design, experimental literature, science fiction across media.
Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
Director of the Masters of Human-Computer Interaction program
Studying and designing health technologies for disability and aging; understanding how technologies positions and support people with stigmatized conditions
Accessibility, Policy, Law, Research Methods
CSCW, Social Computing, Sociotechnical Systems, Virtual Organizations, eScience and usable privacy & security
Human factors for security and privacy
Design Theory & Methodology, Collaborative Design, Human-Computer Interaction, Information Visualization
Technical HCI including interaction techniques, fabrication, wearables, human-robot interaction, design tools, AR/VR
User interface design and evaluation, information visualization, evaluation methods, and public access
Citizen Science, informal science education, computer-mediated communication, human-computer interaction, online communities, motivation for participation in social media
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
Peer-production, crowdsourcing, social computing, problem solving in groups, open data, open science
Design and human disability and aging, usability, accessibility, inclusive design, Global Public Inclusive Infrastructure (GPII)
Privacy, information disclosure, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, social capital
The teaching and learning of algebra in formal and informal environments, natural algebraic resources, proto-algebraic reasoning, early informal algebra
Educational technology, computer science education, computational thinking
The social and organizational challenges of data reuse and large-scale collaboration among scientists acting within highly institutionalized socio-technical systems
Computer-assisted reporting, investigative journalism, overcoming barriers for access to public records, archives as resources for journalists, history of journalism and emerging media, history of information.
Director, Maryland Institute for Technology in the Humanities (MITH): digital humanities, electronic editing, interactive literature, networked interfaces for electronic publication, social computing, gaming.
Technology and design methods for children
Operations research; public health preparedness; design and control of manufacturing systems; integration of product design and manufacturing system design; decision-making systems in product development
Information Law and Policy; E-government; Accessibility for Persons with Disabilities; Evaluation of Networked Information Systems; Social Theory and Information; Diversity and LIS Education
Digital humanities and new media, especially text visualization, text mining and text analysis, electronic literature and art, history of writing technologies, games.
Interactive information retrieval, esp. for spoken word materials, conversational text, and multilingual applications. User modeling, implicit feedback. Archival access to electronic records.
Intelligent transportation systems, operations research, open data, serious games, incident and emergency management, information visualization, user interface design, traveler information, and big data
Professor of English and Founding Director, Maryland Institute for Technology in the Humanities (MITH), Executive Editor, Dickinson Electronic Archives
projects; electronic and social editing; gender and ethnometh
Information Technology Innovations, Science of Ideas, e-Social Sciences, Technology Entrepreneurship, Organizational and Technological Change, Science of Science Policy
Digital libraries and children, development and use of digital resources in schools and libraries.