Faculty and Leadership
Leadership
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Creativity, design, (computational) analogy, sensemaking, collective intelligence, social computing, policy, cognitive science
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privacy, data ethics, surveillance, security, digital literacy, design for children and families
Faculty
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immersive media, narrative applications of data and technology, info and data visualizations, experimentation and collaboration, creative coding, prototyping, design systems and modularity
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information quality, crisis informatics, online political discourse, unrest, social media
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Design and evaluation of personal health and wellness technologies, ubiquitous computing, personal informatics
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Cognitive science, meaning representation and cognitive processes in language, vision, and human computer interaction
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Developing technology to support STEM learning and disposition for resource-constrained and minorities learners, participatory design with youth, young adults and communities.
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natural language processing, fairness and bias in machine learning, human-centered AI
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community based research, equity, equitable AI methods, HCI, equitable learning ecosystems, design
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Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
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Rotem Fishelson
Educational Technology, Data Science Education, Data Visualization, Learning Analytics, Creativity, Computational Thinking
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Computer-supported cooperative work (CSCW), Computer-mediated communication (CMC), Human-centered computing (HCC), Multilingual and intercultural communication
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Social Networks, trust, intelligent interfaces, emergency andrndisaster response systems
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Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
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Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
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Studying and designing health technologies for disability and aging; understanding how technologies positions and support people with stigmatized conditions
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Human-Computer Interaction, Digital Accessibility for People with Disabilities, Research Methods, User-centered design methods, Web Usability, Public Policy and Law related to HCI To enable screen reader support, press ⌘+Option+Z To learn about keyboard
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Jing Liu
Developing, applying, and evaluating AI tools to support teachers and students in K-12 education
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Zhicheng Liu
Information visualization, visual analytics, scalable visualization systems for interactive analysis, visualization authoring and design tools
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CSCW, Social Computing, Sociotechnical Systems, Virtual Organizations, eScience and usable privacy & security
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Human-centered security and privacy, secure software development, empirical methods
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Exploring interaction techniques where people can communicate their embodied experiences to support each other in the fields of rehabilitation, education, and design
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Susannah B. F. Paletz
teamwork, creativity, culture, diverse teams, AI in teams, applied social psychology (e.g., social media)
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Technical HCI including interaction techniques, fabrication, wearables, human-robot interaction, design tools, AR/VR
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Accessibility and Inclusive Design, Health Informatics, Human-Computer Interaction, Information Justice, Human Rights, and Technology Ethics, Machine Learning, AI, Computational Linguistics, and Information Retrieval, Youth Experience, Learning, and Digit
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Educational technology, computer science education, computational thinking
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game design for learning, online interactive lesson design, visualization
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Susan Winter
The social and organizational challenges of data reuse and large-scale collaboration among scientists acting within highly institutionalized socio-technical systems
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Uncertainty Communication; Information Visualization; AI for Decision-making; AI Literacy; Human-AI Interaction
Friends of the HCIL
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Educational technologies, learning analytics, information visualization, and interaction strategies
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Computer-assisted reporting, investigative journalism, overcoming barriers for access to public records, archives as resources for journalists, history of journalism and emerging media, history of information.
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Design and analysis of systems at the intersection of economics, AI, and computer science
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Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
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Engineering design, online communities and crowdsourcing, design creativity, machine learning, computer-aided design and making
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Technology and design methods for children, development of young children, lab schools, special education, early childhood education
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Contextual Design and other user-centered design techniques, retaining women in high-tech companies, and games with a purpose
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Information Law and Policy; E-government; Accessibility for Persons with Disabilities; Evaluation of Networked Information Systems; Social Theory and Information; Diversity and LIS Education
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Digital humanities and new media, especially text visualization, text mining and text analysis, electronic literature and art, history of writing technologies, games.
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Media studies, comics and the graphic novel, information design and graphic design, experimental literature, science fiction across media.
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Design Theory & Methodology, Collaborative Design, Human-Computer Interaction, Information Visualization
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Interactive information retrieval, esp. for spoken word materials, conversational text, and multilingual applications. User modeling, implicit feedback. Archival access to electronic records.
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Intelligent transportation systems, operations research, open data, serious games, incident and emergency management, information visualization, user interface design, traveler information, and big data
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behavior change, affective computing, stress, productivity, design, human-centered AI
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(Emerita) User interface design and evaluation, information visualization, evaluation methods, and public access
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Citizen Science, informal science education, computer-mediated communication, human-computer interaction, online communities, motivation for participation in social media
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Information visualization and digital libraries with an emphasis on service oriented projects.
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Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
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Professor of English and Founding Director, Maryland Institute for Technology in the Humanities (MITH), Executive Editor, Dickinson Electronic Archives projects; electronic and social editing; gender and ethnometh
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Design and human disability and aging, usability, accessibility, inclusive design, Global Public Inclusive Infrastructure (GPII)
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The teaching and learning of algebra in formal and informal environments, natural algebraic resources, proto-algebraic reasoning, early informal algebra