CHI 2002, ACM Conference on Human Factors in Computing Systems, CHI Letters
, 4(1), 299-306. [Published Version
HCIL-2001-21, CS-TR-4288, UMIACS-TR-2001-67
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically been done by adults, and children have been the visiting participants offered a few pre-created choices to explore. The goal of our research has been to develop programming tools for physical interactive environments that are appropriate for use by young children (ages 4-6). We have explored numerous design approaches over the past two years. Recently we began focusing on a "physical programming" approach and developed a wizard-of-oz prototype for young children. This paper presents the motivation for this research, the evolution of our programming approach, and our recent explorations with children.
Children, educational applications, programming by demonstration, ubiquitous computing, tangible computing, physical programming, physical interactive environments.